|
Name |
| CValue |
fromSolObject(sol::object const & obj) |
| CValue |
_fromSolObject(sol::object const & obj, int & cnt) |
| sol::object |
toSolObject(CValue const & obj, sol::state & lua) |
| sol::object |
_toSolObject(CValue const & obj, sol::state & lua, int & cnt) |
| sol::object |
_convertAndMakeObject(CValue const & val, sol::state & lua, int & cnt) |
| sol::object |
toSolObject(CValue const & obj, lua_State * lua_) |
| std::vector< std::vector< float > > |
getShapeFromSolTable(sol::table const & table) |
| sol::table |
getSolTable(lua_State * lua, std::vector< int > const & values) |
| sol::table |
getSolTable(lua_State * lua, std::vector< float > const & values) |
| sol::table |
getSolTable(lua_State * lua, std::vector< std::string > const & values) |
| std::shared_ptr< cvedia::rt::iface::ScriptEngine > |
getLuaEngine() |
| void |
setLuaHelper(std::shared_ptr< cvedia::rt::iface::ScriptEngine > helper) |
| std::shared_ptr< cvedia::rt::iface::ScriptEngine > |
getLuaUI() |
| void |
setLuaUI(std::shared_ptr< cvedia::rt::iface::ScriptEngine > helper) |
| bool * |
enable_lua_profiler_ptr() |
CValue fromSolObject(
sol::object const & obj
)
CValue _fromSolObject(
sol::object const & obj,
int & cnt
)
sol::object toSolObject(
CValue const & obj,
sol::state & lua
)
sol::object _toSolObject(
CValue const & obj,
sol::state & lua,
int & cnt
)
sol::object _convertAndMakeObject(
CValue const & val,
sol::state & lua,
int & cnt
)
sol::object toSolObject(
CValue const & obj,
lua_State * lua_
)
std::vector< std::vector< float > > getShapeFromSolTable(
sol::table const & table
)
sol::table getSolTable(
lua_State * lua,
std::vector< int > const & values
)
sol::table getSolTable(
lua_State * lua,
std::vector< float > const & values
)
sol::table getSolTable(
lua_State * lua,
std::vector< std::string > const & values
)
std::shared_ptr< cvedia::rt::iface::ScriptEngine > getLuaEngine()
void setLuaHelper(
std::shared_ptr< cvedia::rt::iface::ScriptEngine > helper
)
std::shared_ptr< cvedia::rt::iface::ScriptEngine > getLuaUI()
void setLuaUI(
std::shared_ptr< cvedia::rt::iface::ScriptEngine > helper
)
bool * enable_lua_profiler_ptr()